TimeMaster
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I've seen the future and I'm here to fix the past.™

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In the TimeMaster® time-travel Role-Playing Game, you play an agent of the Time Corps, dedicated to preserving history as it originally occurred.  Unfortunately, time keeps changing, due to the blundering of Time Renegades who travel time to live where, when, and how they want and due to the influence of the alien shape-changing Demoreans, who wish to shape all time parallels to their own hideous concept of perfection. Your main tools: a chronoscooter, a "dink" ring, and your own Paranormal Memory of the way things should be.  TimeMaster combines the excitement of traditional roleplaying, the problem-solving of a good mystery, and the educational value of public television.  See product descriptions below.

To Order, Print out our Order Form and Mail or Order by Email and pay by PayPal to Orphyte@aol.com.

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TimeMaster® Roleplaying Game Boxed Set:  Lurching into action, your battered chronoscooter crosses the void of time and space.  Another lurch, and the vertigo fades.  The countryside comes into view.  Knights in armor battle, clanging sword against shield, and then someone blasts at your neck with a laser beam.  Once again, all of Time is a mess, and as an agent of the Time Corps, you must set this world straight or die trying!  Adventure to any place, any time, in this universe and beyond!  The TimeMaster Roleplaying Game makes you master of the "Fourth Dimension", guiding you to the ultimate adventure in history, legend, and science fiction.  fight cunning aliens and savage renegades who twist Time to their own purposes.  Only skill and wit stand between the world you know and absolute chaos!  Format:  Boxed 9x11x1-1/2" game, 64 page rule book, 32 page Guide to the Continuum, 16 page adventure, a four-color map with back-printed battleboard, a full-color 8x10" sheet of counters, and 3 high-impact dice.  Stock No. 3001; $24.95. timemasterboxsmall.jpg (16567 bytes)

Crossed Swords:  The buzz of musket balls still rings in your ears, a constant reminder that the Cardinal's Guard is never far behind.  But it is the heat that will kill you.  The trip from Paris to London is never easy, but when it must be done in threee sleepless days, with the Cardinal's Guard in pursuit, it's impossible.  When the future of Parallel M-1 is at stake, however, the Time Corps demands the impossible.  Cardinal Richelieu is allied with a Demorean even more clever than he and they will do anything to stop you.  Adventure with the Three Musketeers to save the Queen's honor and the day!  Format: 32 page adventure, 8-1/2x11".  Stock No. 3002; $9.95.

The Cleopatra Gambit:  The barbarian gladiator steps toward your prone body, muscles tensed in anticipation of the coming deathstroke.  He thrusts at your throat as you roll left, his blade slashing at you.   In the arena seats above, a bored aristocrat fingers a Time Corps communicator--your communicator, a technology not-of-this-time, which he must not keep.   This mission felt wrong from the start.  Donning human form, Demoreans assassinated Cleopatra--or did they?  Danger and false turns about in The Cleopatra Gambit.  Format:  32 page adventure, 8-1/2x11".  Stock No. 3003; $9.95.

Missing PT-109 with Screen:  PT-109 creeps through Pacific waters on a single engine, its murmur dissolving in the breeze.   Lt. John F. Kennedy stands at the helm.  A crewman cries out "Ship ahead at 2 o'clock!", but the night blankets its true identity as it bears down on the plywood hull of the little PT.  Seventeen years later, in 1960, Richard Nixon is elected president and the Time Corps wants to know what really happened to JFK in '43.   Self-standing screen features vital charts and tables for the TimeMaster game in one attractive, convenient place.  Format:  Heavy gatefold screen, 8-1/2x11"; 16 page adventure with four blank character sheets.  Stock No. 3004; $9.95.

partisanssmall.jpg (16131 bytes) Partisans from the Shadows:  In Occupied France, you trust no one.  And no one trusts you.  Your mission seemed simple enough back at Time Corps HQ.  Go to Poitiers, France, 1941 and investigate an intercepted code-phrase "Project Demorean-Companys".  Bust since your arrival, you've been assaulted by the Gestapo, betrayed by "trustworthy" Partisans, and interrogated by the Underground.  Nobody's talking, and your only lead is a prisoner in a Nazi internment camp.  Success is as likely as finding a squad of Deaf-Mute Commandos.  Format:  32 page adventure, 8-1/2x11".  Stock No. 3005; $9.95.

Clash of Kings:  Savor the glorious battles of round table knights, the dark treachery of Morgan Le Fay, and the romantic treason of Quieen Guinevere.  But beware!  The aliens have invaded Camelot.   Like an insidious disease, they threaten to destroy all of Arthur's England. . .an England that must become legendary if Earth shall endure!  Time Corps agens travel back and forth through a fantastic Arthurian history, unraveling an alien plan so devious that even Merlin himself is bewitched and bewildered.  Includes outstanding artwork by Aubrey Beardsley, rendered for Malory's Le Morte D'Arthur in 1893.  Format:   32 page adventure, 8-1/2x11".  Stock No. 3006; $9.95.

Sea Dogs of England:  Are the Sea Dogs pirates or patriots?  A plot against Queen Elizabeth and Sir Francis Drake causes Time Corps agents to invesitigate.  The Sea Dogs are as able seamen as there are, but even they are not prepared for metal sea serpents which fire explosive missiles.   And what do the strange CCCP markings mean on its side?  Format:  32 page adventure, 8-1/2x11".  Stock No. 3007; $9.95. seadogssmall.jpg (17080 bytes)

Temples of Blood:  "According to the Sentinel, renegades have penetrated Cuba sometime in 1519.  As near as we can guess, the band of time-hoppers joined the Spanish conquistador, Hernan Cortes, who is on his way to conquer Tenochtitlan, the capital of the Aztec Empire.  You probably know the place better by its later name, Mexico City.  Now these renegades are probably after the legendary treasure of Moctezuma, the Aztec king.  Of course, we can't be absolutely sure there's no other plan afoot."  So goes another mission briefing by John Watkins, Commander of the Earth Specialty Division.  Somehow, you're sure this won't be as simple as it sounds.  Format:  32 page adventure, 8-1/2x11".  Stock No. 3008; $9.95.

Whom the Gods Destroy:  Your career as an agent for the Time Corps is not limited to correcting the problems of Parallel T-0, Earth as you know it.  Time parallels can interact and that means that you have to keep the near-Earth parallels on track, too.  This time it is Parallel M-6, where you have to travel with the Greek hero Odysseus on his greatest voyage.  Format:  32 page adventure; 8-1/xx11".  Stock No. 3009; $9.95.

assassinqueensmall.jpg (18727 bytes) The Assassin Queen:  Time Guard Raymond Fraiser mysteriously disappeared from assignment in 3157 A.D.  The only clue to his whereabouts leads here--to India's Sakhara Valley, October, 1856.  So begins your mission--a routine lost and found search.  By why did Fraiser abandon his assignment to come here?  Who are the strange characters that keep appearing in the valley?  And who is reviving the outlawed worship of Kali?  Format:  32 page adventure, 8-1/2x11".  Stock No. 3010; $9.95.

Terrible Swift Ford:  It's been over three decades since the Nuclear War ushered in the Second Dark Age.  For thirty years, the survivors have struggled to restore some measure of law and order to North America.  The Southwest now stands ready tostart the tedious process of recivilization, but the Second Civil War threatens to uproot this fledgling society.   Once again, it is American against American, but this time the battlefields are the long-neglected highways of the Southwest and the cavalry consists of super-charged Fords and Chevrolets armed with rocket launchers and twin machine guns.  Format:  32 page adventure; 8-1/2x11'.  Stock No. 3011; $9.95.

TimeTricks™:  There's more to being a Time Corps agent than you think.  Rookies have it easy; popping back into history and shooting a few Demoreans.  But in this survival course, you learn what time travel is all about:  beating a Significance Wave into the future before it prevents your own birth; forgetting what you're doing after you destroy the clue you find two days from now; dealing with five copies of yourself, all loop-trapped together and arguing about what to do next.  TimeTricks introduces time-hopping through and between infinite worlds at will, along with new informations, skills, Paranormal Talents, and equipment to deal with the paradoxes of time travel.  Format:  96 page perfect bound sourcebook; 8-1/2x11".  Stock No. 3012; $14.95. "Any fan of time travel will enjoy this book (and it certainly belongs on any SF reference shelf).  Mark Acres, the author and game designer, has created that rarity in role-playing, a book-length supplement that's enjoyable to read beyond the boundaries of the game system.  Don't leave your parallel without it."

Matthew J. Costello

Analog Magazine

TimeStorm™:  Sherlock Holmes in Camelot?  Al Capone in ancient Rome?  A giant, talking rabbit on Earth?  The Time Corps' worst fears are realized as a Time Storm is unleashed to ravage the Continuum, mixing a temporal stew of gangsters, Union soldiers, cartoon maniacs, great Caesars, talking dinosaurs, displaced wizards, and horrors too startling to print.  Only the hardiest agents can survive this campaign of six incredible adventures.  Format:  96 page perfect bound book; 8-1/2x11".  Stock No. 3013; No Longer Available.

TimeMaster T-Shirts:  Tell the world you're a TimeMaster fan with these great t-shirts.  Front has the cover of the TimeMaster Roleplaying Game Boxed Set, silk-screened and color air-brushed by legendary gaming artist Ray VanTilberg.  Back contains the TimeMaster slogan "I've seen the future and I'm here to fix the past." and the 54°40' Orphyte, Inc. logo.  Specify size:  S, M.  Stock No. 3014; $19.95.

Miss Him, Miss Him, Miss Him:  Alarms flash and klaxons sound as every available Time Corps agent rushes to the field.   Somehow a full-scale nuclear war has broken out in 1970 and the disruptive Time Wave spawned by that fiery destruction will wipe out the Time Corps in a matter of days unless the cause behind the change in History is found and fixed.  Even new recruits like yourself are being rushed through training and being sent to a Time almost 20 years after the bombs stopped falling to find out what happened from the survivors.  So you go back, masking your uncertainty as to what to do, to try to find the key.  But a lot has changed. . .from geography, politics, and economics to music, shopping, and computers.  What is cause and what is effect.  Miss Him, Miss Him, Miss Him is a training module which lets you teach TimeMaster to new players while they play the adventure.  Format:  40 page training module and adventure, including pregenerated characters; 8-1/2x11".  Stock No. 3015; $9.95.

Darkest Before the Dawn:  You sleep in the middle of the day.  The twin towers of the World Trade Center in 20th Century Manhattan, once the world's tallest buildings, top out at 35 stories each.   No one has ever heard of the Mason-Dixon line.  Cigarettes seem never to have existed.  So much is different in so many subtle ways that you feel your Paranormal Memory will be overwhelmed completely, yet you know that somehow, somewhere, it was all caused by a solitary change in the fabric of Time.  Can you find thecommon element that determines whether billions of lives will be plunged into darkness and death?   Format:  40 page adventure, including pregenerated characters; 8-1/2x11".   Stock No.3016; $9.95.

To Order, Print out our Order Form and Mail or Order by Email and pay by PayPal to Orphyte@aol.com.

Adventures in the 4th Dimension.™

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